Short Papers


SP1: Modeling and Simulation

Tuesday 15:30–17:30 in Conference room 6.
Chair: Marco Tarini.

Sliding Deformation: Shape Preserving Per-Vertex Displacement
Dmitriy Pinskiy

A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids
Andreas Söderström and Ken Museth

Animating Sand as a Surface Flow
Bo Zhu and Xubo Yang

Skeleton Computation of an Image Using a Geometric Approach
Jonas Martinez, Marc Vigo, Nuria Pla-Garcia, and Dolors Ayala

3D Isocontours – Real-time Generation and Visualization of 3D Stepped Terrain Models
Tassilo Glander, Matthias Trapp, and Jürgen Döllner

Skeleton Based As-Rigid-As-Possible Volume Modeling
Shaoting Zhang, Andrew Nealen and Dimitris Metaxas

Finding Approximate Ambigrams and Making them Exact
Joern Loviscach


SP2: Interaction and Applications

Wednesday 09:00–10:30 in Hemerycksalen
Chair: Stefan Seipel.

Interactive Creation of Virtual Worlds Using Procedural Sketching
Ruben M. Smelik,Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra

A Film Balloon Design System Integrated with Shell Element Simulation
Yohsuke Furuta, Nobuyuki Umetani, Jun Mitani, Takeo Igarashi, and Yukio Fukui

Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments
Christoph John, Holger Regenbrecht, and Ulrich Schwanecke

Hybrid Mesh Editing
Péter Borosán, Reid Howard, Shaoting Zhang, and Andrew Nealen

gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display
Roberto Lopez-Gulliver, Shunsuke Yoshida, Mao Makino, Sumio Yano, and Hiroshi Ando


SP3: Rendering

Thursday 13:30–15:30 in Conference room 2
Chair: Carsten Dachsbacher.

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering
Karsten Schwenk, Tobias Franke, Timm Drevensek, Arjan Kuijper, Ulrich Bockholt, and Dieter W. Fellner

Data-parallel Micropolygon Rasterization
Christian Eisenacher and Charles Loop

Simple and Robust Iterative Importance Sampling of Virtual Point Lights
Iliyan Georgiev and Philipp Slusallek

Path Regeneration for Interactive Path Tracing
Jan Novák, Vlastimil Havran, and Carsten Dachsbacher

Real-Time Ray Tracing Using Nvidia OptiX
Holger Ludvigsen and Anne Cathrine Elster

Ray Tracing using Hierarchies of Slab Cut Balls
Linus Källberg and Thomas Larsson

Adaptive Collapsing on Bounding Volume Hierarchies for Ray-Tracing
André Susano Pinto


SP4: Images, Geometry, and Music

Friday 09:00–10:30 in Conference room 2
Chair: Hendrik Lensch.

Procedural Descriptions of Anisotropic Noisy Textures by Example
Guillaume Gilet, Jean-Michel Dischler, and Luc Soler

Interactive Rendering to View-Dependent Texture-Atlases
Matthias Trapp and Jürgen Döllner

Automatic Composition of Motion Capture Animation for Music Synchronization
Jianfeng Xu, Koichi Takagi, and Ryoichi Kawada

Segmental Brush Synthesis with Stroke Images
Ryoichi Ando and Reiji Tsuruno

Dynamic Cage-Driven 3D Range-Scan Alignment
Lee M. Seversky and Lijun Yin

Using Lego Pieces for Camera Calibration: a Preliminary Study
Luca Baronti, Matteo Dellepiane, and Roberto Scopigno



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