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Call for Papers
Volume graphics deals with the analysis, synthesis and presentation
of volumetric phenomena, both static and time-varying. Specifically,
it includes topics, both volumetric and point-based, related to the
acquisition, reconstruction and transformation of volume data as
well as feature analysis, information extraction and rendering.
Research papers are solicited that present original, unpublished
results concerning all aspects of volume graphics and point-based
graphics. We especially invite research contributions that report
computational techniques derived from existing knowledge in
numerical analysis, signal processing and statistical modeling.
Furthermore, papers are solicited which demonstrate the efficacy of
the methods of volume graphics or point-based graphics in enhancing
practices or understanding of specific applications
The accepted papers will be published in the printed Symposium
Proceedings, future digital access will be provided by the
Eurographics Digital Library in cooperation with VGTC Publishing. A
selected number of the best papers will be further invited to submit
an extended version to the
IEEE Transactions of Visualization and Computer Graphics
(pending approval by TVCG).
For paper preparation please refer to the detailed
guidelines. General EG Publication Guidelines.
A pdf version of the call for papers is available here.
Symposium Themes
The Program Committee is seeking papers on original, unpublished
research work concerning all aspects of volume graphics. Symposium
Topics include (but are not limited to):
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Representation of Volume Information
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- stationary and time-varying data
- single- and multi-valued data
- multi-dimensional data
- hierarchical and multiresolution data
- interpolation schemes
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- uniform vs. non-uniform, flat vs. hierarchical grids
- mesh-based, mesh-less and hybrid representations
- volume-based surface representations
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Acquisition and Reconstruction of Volume Data |
- uniform vs. non-uniform sampling schemes
- procedural synthesis techniques
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- tomographic techniques, new imaging modalities
- interactive techniques
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Modeling and Transformation of Volumetric Objects |
- resampling, denoising
- interactive and procedural modeling
- warping and morphing
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- compression and simplification
- multiresolution techniques
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Analysis of Volumetric Objects |
- extraction of geometrical and topological features, e.g. isosurfaces,
shapes, skeletons, Morse-Smale complexes
- statistical and machine learning methods
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- extraction of application-specific features, e.g. flow features,
anatomical structures, ROIs
- feature analysis – segmentation, correspondences
and tracking of features
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Volume Rendering |
- local and global illumination models
- transfer functions
- feature emphasis and suppression
- non-photorealistic and illustrative techniques
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- high dynamic range volume rendering
- acceleration techniques (multi-resolution, specialized data structures, hardware)
- volume graphics architectures, APIs
- GPU-based techniques
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Voxel-based Surface Representation, Rendering and Modeling |
- interactive and adaptive voxelization
- rendering techniques
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- modeling with voxel representations
- dynamic surfaces
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Volume Graphics in Applications |
- novel domain-specific techniques and evaluation of
volume graphics methods, judgment of efficacy and
demonstration of utility in application fields:
- fluid flow, structural mechanics, geophysics
- enviromental sciences, natural phenomena
- material- and nano-sciences
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- biomedical imaging: MR, CT, PET, DTI, molecular imaging, microscopy, microstructure characterization; computational anatomy
- volume rendering for computer games and SFX
- volumetric video compression
- 3D video
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Point-based Graphics |
- data acquisition and surface reconstruction
- geometric modeling using point primitives
- sampling, approximation, and interpolation
- transmission and compression of point-sampled geometry
- rendering algorithsm for point primitives
- geometry processing of point models
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- topological properties of point clouds
- hardware architectures for point primitives
- animation and morphing of point-sampled geometry
- hybrid representations and algorithms
- use of point-based methods in real-world applications
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Important Dates
February 18, 2010 |
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Abstract submission deadline |
February 22, 2010
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Paper submission deadline |
March 22, 2010 |
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Author notification
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April 5, 2010 |
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Final paper submission deadline |
May 23, 2010
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Symposium |
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All deadlines are at 24:00 Pacific Day Time
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Symposium Chairs
Charles Hansen, University of Utah,
hansen - at - cs.utah.edu
Patric Ljung, Siemens Corporate Research,
patric.ljung - at - siemens.com
Paper Chairs
Ruediger Westermann, Technical University of Munich,
westermann - at - tum.de
Gordon Kindlmann, University of Chicago,
glk - at - uchicago.edu
| For further assistance, please
e-mail us. |
Last update: April 30, 2010 |
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